#ifndef _ENGINE_H_
#define _ENGINE_H_

#include "Rect.h"
#include "Vector.h"
#include "Timer.h"
#include "Window.h"

#include "Entity.h"

#include "Component.h"

#include "SFML/Graphics.hpp"
#include "SFML/OpenGL.hpp"

#include <vector>
#include <string>
#include <map>

#endif
